﻿(function () {
    var Engine = function (renderer, controller, refreshRate) {
        this._gameObjects = [];
        this.renderer = renderer;
        this.controller = controller;
        this.refreshRate = refreshRate;
    };
    Engine.prototype.start = function () {
        
    };
    Engine.prototype.method1 = function () {
        
    };
    Engine.prototype.method2 = function () {
        
    };
    Engine.prototype.method3 = function () {
        
    };
    Engine.prototype.method4 = function () {
        
    };
    Engine.prototype.method5 = function (x, y) {
        
    };
    Engine.prototype.method6 = function () {
        
    };
    Engine.prototype.method7 = function () {
        
    };
    Engine.prototype.method8 = function () {
        
    };

    tetris.Engine = Engine;
})();